Bernadette Soriano

Seong Gi-hun (Lee Jung-jae) doesn’t just return — he detonates. In its blood-spattered, glass-sharp final season, Squid Game delivers not a swan song but a requiem, echoing through the warped coliseum of late-stage capitalism — a system so far gone it turns human desperation into pageantry, and survival into currency like a lullaby played backwards. It’s violent. It’s beautiful. It’s occasionally bloated. And yes, it's the closest Netflix has come to airing an autopsy in HD.


Hwang Dong-hyuk doesn’t soften the blow — he reshapes it. The show isn’t trying to resolve itself; it’s metabolizing its own horror, letting each episode rot on-screen akin to a fruit left out in a gilded room.

Morality is a maze, and Gi-hun is still lost inside it

Rather than redemption, Gi-hun’s arc in Season 3 collapses inward — recursive, not redemptive. What unfolds is not a linear arc of healing but a spiral of reactivated trauma. Each action recoils like a boomerang laced with guilt, detonating with surgical vengeance and haunted by the ethical debris of seasons past. His every move engages directly with the game’s punitive architecture, positioning him as both cursor and code, agent and instrument, in a system calibrated for perpetual collapse.

Nowhere is this recursion more devastatingly visible than in his entanglement with Dae-ho (Kang Ha-neul), which mutates from personal vendetta into a social allegory. Their dynamic, once a passive alliance, evolves into one of the season’s most psychologically calibrated throughlines: a proxy war between two survival archetypes: passive endurance versus active subversion. Their cat-and-mouse tension, layered with guilt, tactical betrayals, and impossible moral calculations, plays out less like a subplot and more like a thematic nucleus — a microcosm of the show’s larger thesis that, within a gamified arena built to commodify desperation, no bond survives untouched.

No longer confined to the margins, Kang refracts Dae-ho into something jagged and achingly real. He doesn’t simply parallel Lee Jung-jae’s performance; he destabilizes it — drawing out fissures of rawness and rage that might’ve otherwise remained dormant. Their confrontations unfold as psychological feints, each scene drawn taut with emotional undercurrents and stakes that nearly snap.

Gi-hun’s pursuit of Dae-ho isn’t strategic — it’s existential. Trust becomes weaponized, memory becomes terrain, and every encounter between them brings the game’s true cost into sharper, more unforgiving focus.

The games go literal, and the stakes go feral

One of Season 3’s most jarring pivots is its full descent from allegorical games into unmitigated bloodsport. The slasher-coded reimagining of hide-and-seek — now a grotesque ballet of forced executions — abandons the show’s previous reliance on psychological tension and charges straight into ritualized slaughter. Players are no longer reacting out of desperation; they’re conscripted into premeditated violence, as if the game itself has shed its pretense and revealed its final form.

Gone are the sugared-over metaphors of dalgona and marbles. In their place: a genre gripped not gently, but like a knife handle — firm, cold, and unflinching. Squid Game no longer tiptoes around critique; it spirals deeper, trading allegory for arterial stakes. What unfolds isn’t simply a game, nor entirely a system — more a stage rigged for spectacle, where performance, blood, and complicity become indistinguishable currencies.

Amid the carnage, Hyun-Ju (Park Sung-hoon) carves out his most dynamic narrative space yet. No longer confined to subtext or symbolism, he slices through the chaos with balletic precision and coiled rage — a character who blurs the line between action hero and trauma vessel. What he delivers is not spectacle but resistance in motion: a choreography of survival etched into muscle memory.

He’s no longer a queer-coded cipher for audience empathy; he is a survivor sculpted by systemic violence, navigating a world where identity is both a target and a weapon. In Hyun-Ju, the show locates one of its most devastating truths: that survival doesn’t cleanse trauma — it just teaches you how to move through it more efficiently.

The VIPs get louder, and the show gets dumber

The reintroduction of the VIPs — once enigmatic voyeurs draped in ornate anonymity — emerges as Season 3’s most bewildering tonal fracture. Previously a whisper of elitist detachment, they now stomp through the frame as Saturday-morning-cartoon oligarchs, flattening nuance with every smug, pseudo-Gatsby quip. Dialogue that reads as though it were AI-generated on "Edgelord Billionaire Mode" clashes jarringly with the show's otherwise calibrated emotional architecture. Their lines clang. Their presence drags. Their commentary — hyperbolic, self-satisfied, and devoid of subtext — offers nothing that wasn’t already articulated with greater precision elsewhere.

Rather than deepening the dread or expanding the allegory, the VIPs function as ballast — a  narrative deadweight mistaken for critique. They derail momentum like unskippable ads interrupting an opera, injecting tonal dissonance into scenes that otherwise pulse with urgency. Even their voyeurism, once laced with quiet horror, is now rendered as farce: a theatrical overcorrection that blunts the show’s sharper indictments of class, spectacle, and systemic rot.

In granting them more voice, this carnage series inadvertently strips them of power. What was once chilling anonymity becomes cartoonish overexposure, and allegory collapses under the weight of needless exposition. These characters weren’t meant to explain the machine; they were the machine’s shadows. Now, under fluorescent lighting, they’re just badly written men in masks.

The baby twist: Absurd, brilliant, or both?

Then the final bloodstained act does what it does best: it lands a gut punch laced with irony, daring you to flinch and laugh in the same breath. Its most infamous narrative detour — Jun-hee (Jo Yuri) giving birth mid-game, followed by a unanimous VIP vote to enroll the newborn as a player — plays like a fever dream ghostwritten by a sadistic mythologist. But beneath the grotesque absurdity lies a kind of genius: precisely calibrated, horrifyingly deliberate.

This isn’t spectacle for spectacle’s sake. Its weaponized allegory, a scalpel-sharp critique of intergenerational trauma, institutional desensitization, and the ruthless commodification of innocence. Its capitalism rendered a nursery rhyme — sung in blood and neon, sold as content. The horror isn’t that the baby is born into violence; it’s that she’s immediately drafted into it, her existence prepackaged as display.

By inserting a literal infant into the game’s carnivorous circuitry, the show doesn’t just escalate stakes; it reveals how systems prey on life before it even begins. The baby isn’t a symbol of hope; she’s an avatar of inherited suffering, a soft-bodied indictment of a structure where legacy is liability and birth is just another entry point into exploitation.

It is capitalism that is cradled in cruelty, lullaby-ified, and streamed live for applause.

A final duel that dazzles and devastates

The climactic confrontation between Gi-hun and Myung-gi (Yim Si-wan, radiating crypto-sleaze and a weaponized savior complex) doesn’t play out like a fight; it unravels like a ritualized collapse. Every blow lands with brutalist clarity; every movement functions as visual rhetoric, where violence becomes grammar and the body becomes text.

Framed with surgical precision, the scene leans heavily on mise-en-scène as psychological warfare. Negative space isolates the characters like predators in a glass cage, while architectural geometry and desaturated palettes turn the battleground into a moral vacuum — a spatial metaphor for emotional depletion. The color grading bleeds out in real time: blacks deepen, highlights decay, and the environment erodes into minimalist dread. This isn’t just aesthetic; It's a narrative design that has every frame encoded to collapse under the weight of its own ethics.

The camera glides with almost clerical detachment by means of circling, pausing, bearing witness. Lighting morphs into emotional syntax: shadows thicken like guilt, while flickers of light struggle to assert hope and fail. It’s ruin at its most visually articulate, where the scenographic composition doesn’t merely support the action — it indicts it.

This final duel offers no release. It compresses. It suffocates. And in doing so, it reminds us — quietly, methodically — that the show was never just about death games and design genius. It was always a system. Always a spectacle built to implicate. Always an ending that doubles as a mirror.

Game’s over, but the system remains

If it’s closure you’re after, Squid Game Season 3 offers no such luxury. This isn’t a finale that ties ribbons; it shreds them, weaves them into a noose, and cinches it slowly, beat by unresolved beat. The show doesn’t end so much as it echoes, looping back through spectacle, trauma, and moral corrosion, refusing the viewer the catharsis of clean resolution.

Yes, the season stumbles in indulgence, in tonal overreach and in plot twists that sometimes feel engineered for virality over veracity. But its fidelity to its central thesis remains ironclad: no one escapes a gamified system unscarred. Even its most outrageous elements — the algorithmic baby twist, the cartoonish detour of the VIPs, aren’t digressions but proof points. This is no longer satire. It’s an exhibition metastasized, bloated and grotesque, but fully aware of what it’s become.

In this house of mirrors, even the distortions are monetized. Suffering becomes syntax, as reflection becomes a product. And the audience? No longer just spectators, but complicit shareholders in the violence we binge, condemn, and bankroll.

It doesn’t offer finality. It offers an aftermath. And in that aftermath, we don’t just recognize the system — we recognize ourselves.